Guild Ball New Resin Models Review

So after Captain Con all the Guild Ball talk from my buddies got to me and I'm completely hyped for the game all over again.  It's odd, it was roughly around this time last year that I had the same thing happen to me as I go back and look through the blog posts.  I guess I just have to accept that my love for Warmachine and Guild Ball will wax and wane for seemingly no reason.

But since I am interested in the game, I wanted to pick up the minor guilds for the main guilds that I already own.  This meant picking up Navigators and Miners. What's more is that Steamforged surprised us all and released new captains for 4 of the original guilds, one of which is for a team I own: Yukai on Fishermen.

Since I had to skip out on game night tonight, but I did get time to build the models which arrived I figured I'd put up a review of sorts.


It wouldn't be Steamforged if there wasn't some kind of oddity with how the models were being released.

The good news was that the Captains were being released individually, not in a big box that had models for various guilds! Sweet!

The bad news was that it was basically direct only! Boo!

I tried to order through my FLGS, but when they had setup their retail account on SFG's website, they were effectively ordering at cost which seemed...odd?  As it ended up, they couldn't order for me since the models I wanted were out of stock at the time and since they weren't making any money on the sale it seemed like a waste to try and line up when the models would pop back in stock AND I'd have to get over to my FLGS to effectively put a web order in for me that they weren't even going to get a cut of.  In the end, I simply placed my order through SFG once the models popped back into stock a day or so later.

The last odd bit was that the Miners guild and all the new captains were being released in resin.  I have not yet really seen any of SFG's resin minis. The rationale according to SFG was that Miners had such big models that it made sense to use resin, and they were obviously having problems getting the PVC models out of manufacturing in China.

That last part is a bit of a shame since I'm an absolute huge fan of SFG's PVC models.  I have Blacksmiths and now Navigators and the fact that you open the box and can use them with zero assembly or fuss is amazing. The sculpts are solid IMO and they've painted up nicely so far.

So what about the resins? Well, it's a bit of a mixed bag in terms of quality. It seems like the original Games Workshop Finecast models when they originally released. It feels like a kind of soft/fragile resin.

Here's my assembled set of new models:



The models don't look particularly bad, especially not 3 feet away, though there are a few rough bits. 

The first issue I had was stability. When I had seen my friends Yukai model at game night last week, they were kind enough to let me play a game with it to try out their new rules. What immediately struck me was how light and flimsy the model felt. It doesn't help that the model attaches to the base via a single leg connection. 

As you can see below, both Yukai and Spade both use the single leg connection. It looks cool, but that's just touchy and is begging to come off the base.  



My solution was pinning through the leg as deep as I could manage without damaging the model. I then pinned through the base itself, which is tad shorter height wise than the usual base height you'd expect.

In both cases I went right through the base immediately and after pinning through I had to cut off the paperclip pin and then file down the bottom to make it flush. You don't want to go tearing up the nice neoprene mats we play on.

Once I did pin through the leg and base, the models definitely feel a bit more solid. I highly recommend it. 

In terms of quality, I'm conflicted. Yukai looks good, but the model had a bit of odd flash that had to be shaved off the chin/neck which was a bit tight. 

There were some definite issues with Fissure (the Tank), at least on the back of the model which was a bit of a mess and required a bit of cleaning. I'm sure the paint job can hide a lot of the problems here, but the back isn't anywhere near as pretty as the front. It's odd, because from literally every other angle the model is gorgeous IMO! It's a Metal Slug that plays murder-soccer, I was 100% sold the second I saw the render.



The other odd thing was that on the large bases the texture for the base looks kind of ill defined.  There are also a good amount of mold lines to clean up which I'll have to go back and do. It's not the end of the world and nothing I can't fix up with paint and basing materials, it's just a little disappointing.



On the plus side the guild comes with a tiny little tank-ball. ITS ADORABLE! 



Final thoughts

Based on a podcast interview with Double Dodge, CEO Matt Hart spoke about the problems they've been having with production and the desire to just hit a release date and knock a release out of the park, no delays.

On that front, they nailed it. While the captains did fluctuate in and out of stock, I was able to order both Yukai and the Miners guild on March 1st. It did take a week for SFG to get it out the door, shipped March 8th, but then the package made it from the UK to New Jersey by Tuesday, March 12th.  I understand I was in the second wave which is what caused my delay. If you had ordered as soon as the models went up on pre-order they were arriving very promptly. 

The cost on the captains isn't bad. $15 for a single blister is pretty much standard and I didn't think twice before ordering.  The Miners box was a bit more of a stretch. It was $80 for the resins plus terrain and (tank!) ball.  Given that the old 6 player guild boxes used to retail for $75 and were metal models, I have to wonder if it wouldn't have been better to just do the Miners in metal if they had to meet production. 

So while they're able to hit the date, the models are in what feels to be a worse material than the PVC, require assembly, can feel flimsy, and are as expensive as metal without being metal. 

On the other side the model designs are great, the rules are nice, and the problems aren't anything an experienced modeler/painter can't solve.  If I had seen what I'd get before I ordered I'd still have bought them all over again, though it does feel a bit steep for what you're getting. In the end, I like the game and company enough that I was going to buy the models. 

I would definitely be hesitant to tell my newer to the hobby friends or less hobby inclined friends to order the Miners guild vs. any of the PVC boxes which are amazing in both value and quality in contrast.

In the end, I do hope SFG is able to sort out their production issues since I think their PVC products are excellent when it comes to minor or new guilds. 

Conversely, if this is how we get single blisters of new captains or models, I am 100% behind the approach if it's what allows the releases to work economically for SFG. Having seen/held Veteran Boar, the models is much more solid than Yukai, but it's also just a bigger model so it's easier to execute I suppose. 

Planet Fitness - Perfect Gym? (Monday Musings 76)

If I ever do become a Twitch Partner (the likelihood is 0%) and you're more able to get
sponsorships, I would chose Planet Fitness as my first sponsor, given that my stream channel is focused on gaming, but also health issues. We streamers and gamers are notoriously known for poor self-care, so I'd love to promote Planet Fitness.

But is Planet Fitness the gym for you? The first thing to look for in a gym is proximity. If there's another fitness center that's within one mile of your work/home, and the Planet Fitness is further away, the better option is the closer one, in terms of achieving compliance.

I used to go to another gym that was 5 miles away, and I barely went, but my local Planet Fitness is less than 1 mile away, and I've been consistent in attending.

If you have young children, Planet Fitness does not offer babysitting so unless you're able to have someone to attend your children, Planet Fitness won't be a good option. I would chose a gym that has babysitting.

If you're a hardcore body builder and are entering competitions, Planet Fitness is not a good gym for you. I believe the dumb bells go up to 60 pounds, and there are no barbell and squat racks, only the dreadful Smith machines. However, if you're the average person, not aiming to be in competitions, Planet Fitness has more than adequate equipment. I like how they have the Step Mill, which is rotating staircases.

If Planet Fitness is close to you, you do not need babysitting for your children, and you're not looking to achieve a competitive ready physique, Planet Fitness is the perfect gym.

For one, it's open 24/7, meaning that there's no excuse to not go to the gym, improving compliance. I believe that's Planet Fitness's biggest selling point. Planet Fitness is a very clean and organized facility, and I found the staff and fellow members to be polite, courteous and friendly.

Planet Fitness is affordable, and during the summer, there's an offer where initiation fee was either waived, or $10 (I don't recall which). Monthly membership is $10 for basic which gives you access to all equipment, including the many classes. $20 is the Black Rewards membership which gives you access to all Planet Fitness locations, guest pass for one (unlimited), and the awesome bed and chair water massage.

Even though I don't travel a lot, or have a consistent friend to go with me to the gym, I nevertheless splurged on the $20 membership because of the massage!


I appreciate the amenities, including built in lockers, so no more fumbling around for your lock, which I hate! If you forget the combination that you inputted, staff will open the locker.

In terms of equipment, I only ever use the Step Mill, but they have plenty of machines and exercise circuits for weight lifting. I use Your Body is Your Barbell system instead, as I'm looking to improve functional strength rather than aesthetics.

The other nice feature of Planet Fitness is that in your account, it lists upcoming classes (some you can sign up for in advance electronically), and also which days you attended the gym so you can see your consistency and/or insurance purposes.

Lastly, Planet Fitness has that much touted 1st Monday Pizza and 2nd Tuesday Morning Bagel, but I never went to one, so I can't comment on the pizza or bagel, but it's a nice touch.

All in all, Planet Fitness is affordable, convenient and accessible, improving exercise compliance. I find it's a perfect gym for most people's needs, and certainly for me!

The How of Happiness Review

You, Too, Can Make The Kessel Run In Less Than 12 Parsecs

Star Wars: Outer Rim turned out to be our most played game of 2019, which took us completely by surprise because it didn't even come out until October of last year, and we hadn't really been planning on getting it at all. A friend bought it and brought it over for us to try, and we were instantly hooked, buying our own copy a few days later.

Not only did we play it 11 times in less than three months, but we've found that it's a big hit among most of our gaming friends. The Star Wars theme is a pretty easy sell, but on top of that it's a really engaging and accessible game, without the direct confrontation in most Star Wars games like X-Wing or Rebellion.

Each player chooses a ship captain to play as, with choices ranging from well-known stalwarts like Han Solo or Boba Fett to more obscure characters like Dr. Aphra from the comic books or Ketsu Onyo from the Star Wars Rebels animated television show. The time frame that the game takes place in is intentionally vague, but is roughly between the prequel trilogy and the originals, a little after the time of Solo: A Star Wars Story.

Characters start with a choice of generic ship and a starting mission or bounty, and the goal from there is to achieve fame points by travelling between planets, delivering cargo, catching bounties, and eventually upgrading to a better ship. Each character also has a unique personal goal they can try to complete to gain extra points and unlock additional special abilities.

What's great about the game is how open-ended it is. Players have numerous options when visiting a planet and can do anything from hiring contacts to having random encounters after they've delivered their cargo, turned in their bounty, or completed whatever errand they've been hired to run. Success or failure is determined by a simple dice roll system, with rolls modified by the various skills and abilities of the player's captain and crew.

It's a "pick up and deliver" game similar to Firefly or Wasteland Express Delivery Service, but where Firefly strains under the weight of its expansions, Outer Rim gives a similarly epic play experience in half the time and taking up a fraction of the table space.

Rating: 5 (out of 5) A terrific adventure game that avoids the epic good vs. evil battles of Star Wars in favor of exploring its rich, textured setting.

Pocket PC - The Forgotten Era Of Handheld Video Gaming?

Fr Mark Higgins writes- 

Back in the early 2000s I was an owner of a Pocket PC, I managed to persuade my grandparents to buy me one when I was about 16, I owned, to begin with an HP Jornada 525, later on I had a NEC Pocket Gear 2060, then I had an Axim X5, before finally settling with an HP IPAQ 2495, this probably spans the years of 2002 to 2007, so that's a lot of devices in a short space of time.


Anyway, the reason I had so many of these things was because as a 16 or 17 year old I managed to find my way into reviewing games for Pocket PCs at a website now long defunct called PDArcade.com, in fact, eventually I more or less ran the news side of the site by the time I was 20. The site was pretty popular back in the day and we made a lot through ad revenues and I got a share of the pot.

Anyway, sites like PDArcade existed because PDAs were a major platform, albeit a niche one, for video games. There were other websites dedicated to PDA gaming reviews such as pocketgamer.org, forums dedicated to discussing Pocket PC gaming like, if I recall, pocketmatrix.com, and even Pocket PCs particularly marketed as gaming Pocket PCs, such as, I think some of the ASUS models. Peripherals existed like control pads to make gaming even easier.
And then, of course, there were software companies, often producing really, really impressive titles. PDA gaming, developer side of things, was a return to the days of 8-bit because games, that were selling 10000s of copies were being made by tiny teams of programmers. PDA game development also was a work of real creativity because often Pocket PCs did not have that much storage space. Some companies really excelled at being able to produce games that looked amazing, perhaps at times reaching close to game boy advance and they did so without the size of game going beyond 20mb.
 There was also a thriving emulation scene and at the end of its era the top Pocket PCs were able to play, without problems, all 8 bit, 16 bit and even 32 bit systems- that's quite something, considering that we are talking 2007 being able to play PS1 games released only 5 years previously- it would be like today playing a PS3 game on an iPhone using the hardware of the iPhone.

Perhaps if there is interest I will post some more on this subject, because I might well be one of the closet experts out there on it. I must have reviewed close to a hundred games for Pocket PC and played even more. The pictures in this article give you an idea of the kind of thing you could find on Pocket PC. 

Prices varied and top rate games reached up to $30 I think, but generally a top tier title would be something like $14.99. The place to buy games were the now defunct websites handango.com pocketgear.com and of course directly from the developers. Usually you bought the game on PC and then transferred it over to your PDA but it was technically possible to to everything from the PDA. 

There was a lot of innovation, creativity and excellence in the short lived Pocket PC gaming system. Of course there were ports and a lot of the pictures show this, but alongside ports, developers pushed the limits of the system. Some memorable and excellent companies producing high quality were Hexacto, Ziosoft, PDAmill, Momentum games, Crimson fire, eSoft Interactive and many more.

Rescue And Recovery

I own a hobby game store but one of my other hobbies, the one that takes all my meager disposable income, is overlanding and off roading. I have been stuck many times in my Jeep. For a while, it seemed like that's what you did, drive until you got stuck. I learned a lot during this time, both about preparation and technique as well as wisdom in avoiding mistakes.

Once I tried to get up a muddy hill and slid back down sideways, nearly over an embankment. I tried several more times and slid into the exact same nook on the hill, a little closer to the edge each time. Eventually I got half way up, avoided the slide, and winched my way over the top. My friend who didn't get stuck was focused on getting me to learn how to navigate the vehicle up the hill. I just wanted to get to the top. My installer thought I was foolish to buy a winch, "I've been off-roading for 20 years and never used my winch." Well, he never went with us. I ended up using the winch several more times that year. There are some fundamentals to off-roading that apply to business.

Be prepared. In my Jeep sliding situation, I had the original, street tires on the vehicle. I had no business being in mud. A wiser me would have looked at that hill and said "Nope! We go around." In business this means having some form of reserve. A cash reserve is the most obvious. Before we had our large construction project, with tremendous debt, I had cash reserves. We would look around and try to solve problems with money, rather than seeing problems and putting them on my white board of shame, a list to be solved another day.

Being prepared also means having a plan. What would you do if you were forced to shut down for a long period of time? Would you continue the business at all? That's the first question. Is it worth it? If so, how? Having checked your resolve ahead of time means you are acting on your plan while others are searching their hearts. This is a discussion I've had with friends and family many times, and the weekend before I was shut down, we revisited this. Is it worth continuing if they shut you down?

Self rescue. Rule zero of survival is nobody is coming. Be self reliant. With rule zero in mind, how are you going to self rescue in a time of crisis? You should certainly call for help, but remember, nobody is coming. Hope they come, expect they won't. My solution was to set up an online store and do no-contact home delivery. The best time to have set up an online store was a year ago, but you do what you can in the time of crisis. In coming days, I will change that to far less profitable, but safer, shipping of all orders. Nobody is coming. I'll believe there is an outside solution when the money hits my bank account.

Call for help. Nobody is coming, but they might. I've got a ham in the Jeep, but I really want a satellite communicator. The price tag and subscription throws me off, but before every big trip, I consider it again. How remote is this trip? Who am I going with?

In the case of the business, I'm refinancing my house to acquire cash out and tapping investors for a "cash call." This alone is probably enough to self-rescue, assuming things go back to normal. They'll never be normal again. When I went to initiate a refinance, the first several days the banks were swamped and stopped publishing rates. The next week, my mortgage broker added me to her schedule. It has been three weeks and she hasn't called me back. I'm half way through a refinance with a second broker. Is it possible this falls through? Absolutely. Should I have relied on the first broker? Nobody is coming.

I'm also applying for an SBA economic injury disaster loan, and was recently approved for one. Next is the PPP payroll protection plan, which really will employ my staff for more hours than I would give them otherwise, probably building a new online store I should have created a year ago.

One of these things needs to happen. I need the mortgage refi or the SBA loan and gravy if I get both. Let's turn failure into an embarrassment of riches. Since nobody is coming, sending out a request for help on every frequency might increase my chances somebody comes. If nobody comes, the online store becomes an even hotter priority. Everyone is screwed. It is to everyones interest to be patient and allow self recovery. It's the best option since nobody is coming.

The time to be prepared with a strong resolve and resources in place, was before this happened. The time to begin the self rescue and call for help was last week. The time to accept nobody is coming and figure this out on your own is now.