16 Best Highest Paying URL Shortener Sites to Earn Money Online

  1. Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  2. Fas.li: Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  3. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  4. Oke.io: Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  5. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  6. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  7. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  8. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  9. Bc.vc: Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  10. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  11. Shrinkearn.com: Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  12. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  13. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  14. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  15. Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  16. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

We Need To Talk About Survivor’s Guilt



Deadlight: Director's Cut Totalmente Gratuito En GoG Por Tiempo Limitado.



Creado por Tequila Works (al igual que el novedoso Rime) Deadlight: Director's Cut es versión mejorada de Deadlight que salio hace algo mas de un año, es un juego survival horror y de scroll lateral.




Ahora GoG nos ofrece por un tiempo limitado este juego totalmente gratuito, para descargarlo solo os tenéis que dirigir aquí, veréis un banner como el que aparece en la imagen anterior y después de iniciar sesión tan solo tendréis que hacer click en GET FOR FREE, una vez reclamado ya sera vuestro para siempre.


Ekam: No Longer Restricted To Building Self, And Can Be Taught New Rules

Two big updates to Ekam this weekend! As always, the source code is at:

http://code.google.com/p/ekam/

Updates

Arbitrary Code

Ekam is no longer restricted to only building code in the "ekam" namespace. It will now build pretty much any C++ code you throw at it, so long as the code depends only on the standard C/C++ library. In fact, when I pointed Ekam at the Protocol Buffers source code, it successfully churned out protoc! (It didn't do as well compiling the tests, though.)

I ended up accomplishing this not by indexing libraries, as I had planned, but instead by changing the behavior when a dependency is not found. Now, if the link action cannot find any object files defining a particular symbol, it just goes ahead and tries to link anyway to see what happens. Only after failing does it decide to wait for the symbols to become available -- and it retries again every time a symbol for which it was waiting shows up. So, once all non-libc symbols are available, the link succeeds.

Now, this has the down side that Ekam will go through a lot of failed linker invocations. But, I look at this as an optimization problem, not a correctness problem. We can use heuristics to make Ekam avoid too many redundant link attempts. For example, we can remember what happened last time. Or, an easier approach would be to just make sure failed operations are not tried again until everything else is done.

Related to this change, Ekam will now re-run even a successful operation if dependencies that were not originally available become available. I talked about why you'd want to do this last week.

Defining new rules

You can now implement new build rules by simply writing a shell script and putting it in the source tree, as I proposed last week. You can now see what the actual code for compiling C++ looks like (linking is not yet implemented as a script). Of course, you don't have to write these as shell scripts. Any executable whose name ends in .ekam-rule will be picked up by Ekam -- even binaries that were themselves compiled by Ekam.

Refactoring

I seem to spend a lot of time refactoring. Working on C++ outside of Google is almost like learning a whole new language. I get to use whatever style I want, including whatever C++ features I want. I've been refining a very specific style, and I keep realizing ways to improve it that require going back and rewriting a bunch of stuff. Some key aspects of the style I'm using:

  • Exceptions are allowed, but expected never to occur in normal usage.
  • Ownership of pointers, and passing of that ownership, is explicit. I have a template class called OwnedPtr for this. In fact, I never use new -- instead, I call OwnedPtr::allocate() (passing it the desired constructor parameters). It's not possible to release ownership of the pointer, except by moving it to another OwnedPtr. Thus, the only way for memory to become unreachable without being deleted is by creating an ownership cycle. Yet, I don't use reference counting, since it is notoriously slow in the presence of multiple cores.
  • I'm using single-threaded event-driven I/O, since Ekam itself is just a dispatcher and does not need to utilize multiple cores. Events need to be cancelable. Originally, I had every asynchronous method optionally return a canceler object which could be called to cancel the operation. This got surprisingly hairy to implement, since the event effectively had to cancel the canceler when complete. Also, events owned their callbacks, which made a lot of things awkward and tended to lead to cyclic ownership (doh). What turned out to be much simpler was to simply have every asynchronous method return an object representing the ongoing operation. To cancel the operation, delete the object. With this approach, deleting a high-level object naturally causes everything it is doing to be canceled via cascading destructors, with no need to really keep track of cancellation.

Ideas

Currently, the compile action does not yet resolve header dependencies -- if you need to use special include directories you must specify CXXFLAGS manually. This is, of course, bad. But how can Ekam detect header dependencies?

One approach would be to attempt to compile and, if not successful, try to parse the error messages to determine missing includes. This is, of course, going to be pretty brittle -- it would need to understand every compiler's output, possibly for every locale.

Another approach would be to write some sort of an "include scanner" which looks for #include directives. It would not necessarily have to evaluate branches (#ifdefs and such), since it could just conservatively look for all the headers that are mentioned and take whatever it can find. However, this would still be pretty complicated to write and slow to run, and it wouldn't be able to handle things like macro-derived header names (yes, you can do that).

So here's my idea: Run the compiler, but use LD_PRELOAD to inject into it a custom implementation of open(). This implementation will basically send an RPC to Ekam (using the already-implement plugin interface) asking where to find the file, then replace the path with what Ekam sends back. The injected open() could pay attention only to paths in a certain directory which would be added to the compiler's include path. Problem solved! And better yet, this solution naturally extends to other kinds of actions and programming languages.

Suzy Cube Update: May 4, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
Happy Star Wars Day everybody! No real update this week as I've got to get some important stuff done before the weekend. See you in the next one!

Read more »

2019 Predictions In L&D... Some Surprising Disappearances...

Great survey from my friend and namesake Donald Taylor. We are sometimes confused (in both senses of the word), but when it comes to what's hot in workplace L&D in 2019, he's the go to man. This is the 6thyear of his survey, by nearly 2000 professionals making 5332 votes from 92 countries.

Top three stars

  Personalisation/adaptive learning (1)
  Artificial Intelligence (2)
  Learning Analytics (3)
One could argue that all three of these top spots have been taken by AI. Sure there are aspects of personalized learning and analytics that are not AI, but it's there, underlying all three top spots. I have spent the last four years saying that Artificial Intelligence is the major shift in learning technologies with a post in 2014, saying 'My tech prediction for 2015 - two small letters…AI'. AI is changing the very nature of work, so it is ridiculous to imagine that it will not also change why, what and how we learn. Having started this journey in AI many years ago, four years ago I made an investment in an adaptive learning company, started my own AI company WildFire and began talking about this at conferences all over the world. To ignore this is to ignore reality and arguably the most important technology shift we've seen since the invention of print.

Three newbies
  Microlearning (5)
  Learning Experience Platforms (6)
  Performance support (11)
I've grouped these together as they show an interesting shift in thinking towards the more dynamic delivery of learning. I'd link the to the top three as chatbots and other forms of smart AI delivery are helping them get to learners in the workflow. My fear is that we'll get a fair bit of puff, as people replace the M with an X and deliver the same old stuff.

Three media

  Virtual/augmented reality (7)  
  Mobile delivery (8)
  Video (13)
Characterised by the fact that they're actually hardware and media defined, they're here to stay. VR/AR is gaining ground, as I thought it would, and we have, at last, a way to deliver learning by doing. Mobile is, of course, everywhere and video is coming of age, as we're seeing it better integrated into learning.

Three business topics

  Consulting more deeply with the business (9)
  Showing value (10)
  Developing the L&D function (15)
Although all three dropped 5,4 and 3 places respectively, they're still in respectful positions and it's good to see the profession trying to keep business relevance and professionalism on the table. I'd like to see more attention to research and evidence but we're getting there.

Three bags full

  Collaborative learning (4)
  Neuroscience/cognitive science (12)
  Curation (14)
Collaborative learning is pretty solid, and it's good to see that the science of learning is still in here. I still find it shocking that many practitioners have no idea what science says about learning and online learning. Lastly curation – bit of an oddball this one but it's here.

Three goners

  Gamification
  MOOCs
  Badges
Gamification seems to have shot its bolt and disappeared. I think we got fed up with the weak side of gamification, playing Pavlov with learners, so it seems to have run its course. MOOCs have drifted away, more education that L&D – the numbers taking vocational MOOCS are phenomenal but this is not the world of L&D, it is the world of learners (oh the irony). Badges have also gone. That's a shame but I too changed my mind on these and they seem to have had their day.
Conclusion
Once again, a great insight into how people are thinking. Over the years this has been a pretty good guide to what's rising, staying around and falling. Well done to Donald Taylor and his team.

What Does This Monster Know?

Here's a go at something I've wrestled with forever.

Monster's Dungeon Knowledge

Roll Hostile Neutral Friendly
2 or less Walks into nearest trap Wanders randomly for d6 turns Moves in circle 2d6 turns
3-5 Nearest hostile lair Nearest stairs, etc. Nearest potential ally
6-8 Leads into nearest trap Nearest dungeon menace Nearest secret door
9-11 Nearest monster allies Nearest safe room Nearest trap
12 or more Nearest enemy of monster Nearest big treasure Nearest unguarded treasure

Modifiers: Leader or significant NPC +1, Smart +1, Cannon fodder -1, Stupid -1

The party may be searching for something specific.  If it is on the chart and either above and/or to the left of the chart, the informant can help, but with a chance of misinformation equal to 1 in 20 for each step away from the result.  Double the chance if the informant is Stupid.

If misinformation occurs, treat result as if the original roll had been 2 or less.

Example: The PCs meet a sphinx and obtain a Friendly reaction roll.  The net roll for Dungeon Knowledge is a 12, so the sphinx could lead her new friends to the nearest unguarded treasure.  However, the party is desperate to exit the dungeon, so they specifically ask her about stairs or other conveyances up.  "Nearest stairs, etc." is 3 up and 1 to the left from the indicated result, so the chance of misinformation is 4 in 20.  Of course, since this is a sphinx, misinformation is probably the result of her talking in riddles.

Q: Why doesn't the average monster know as much about their immediate environ as most people know about their neighborhood?
A: Because this is a game and letting one dumb kobold ruin all the surprises in the level is no fun.

Cha'alt Kickstarter Struggling




In case you can't watch the video, here's a brief summary (actually, just read it.  I expanded upon some things)...

Yeah, things could be going better.  That's ok.  I'm still plugging away, and so are a few of my fanatical supporters who want to see Venger Satanis and Cha'alt succeed!

I don't make safe, normal, pedestrian, commercial D&D (or any RPG content).  Nor am I trying to out-shock anyone with super edgy, controversial on-purpose stuff. If you think a little T&A on the cover is over-the-top, then I can't help you.  My writing occasionally comes across as weird or uncomfortable because I'm just being me.  Sure, I keep the audience in mind, but at the end of the day, I'm creating content for myself. 

Check out Prince of Nothing's blog post.  It's insightful.  Plus, there was a really nice comment at the end that I want to quote, "Venger Satanis does crazy stuff and when people complain, he doesn't apologize... he fights."

That will stick with me, no matter what.  That is what's important.  Even if Cha'alt is stillborn, I have a feeling it'll live on... Maybe it'll be one of those time-capsule near-misses of history like Jodorowsky's Dune.  Almost got made; unfortunately, the stars just weren't right.  But man, that would have been fucking awesome!

Obviously, I don't have a huge fan-base.  The only crowd I cater to is the one that loves raw, fun, authentic gaming.  Nevertheless, it would be cool to have help getting the word out about Cha'alt - only 19 days before the KS is over!  We have a loooong ways to go.

Thanks,

VS

p.s. Almost finished with maps 2 and 3.  Will blog about that tomorrow.

Metro 2033



Metro 2033 System Requirements (Minimum)

  • CPU: Dual core CPU (any Core 2 Duo or better)
  • RAM: 1 GB
  • OS: Windows XP, Vista, or 7
  • VIDEO CARD: DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
  • TOTAL VIDEO RAM: 256 MB
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 3.0
  • VERTEX SHADER: 3.0
  • DIRECTX VERSION: DirectX 9.0c

Metro 2033 Recommended Requirements

  • CPU SPEED: Any Quad Core or 3.0+ GHz Dual Core CPU
  • RAM: 2 GB
  • OS: Windows XP, Vista, or 7
  • VIDEO CARD: DirectX 10 compliant graphics card (GeForce GTX 260 and above)
  • TOTAL VIDEO RAM: 512 MB
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 3.0
  • VERTEX SHADER: 3.0
  • DIRECTX VERSION: DirectX 10 or higher

DOWNLOAD GAME

SIZE:4.3GB

[400MB PARTS]

PART 1

PART 2

PART 3

PART 4

PART 5

PART 6

PART 7

PART 8 

PART 9 

PART 10 

PART 11

PART 12

NO NEED PASSWORD

------------------------------------

WARNING:

• WE DO NOT ENCOURAGE PIRACY. THESE LINKS ARE INTENDED FOR BACKUP PURPOSES ONLY. DO NOT DOWNLOAD THE FILES IF YOU DO NOT OWN THE ORIGINAL MEDIA.
• FOR VISITORS OF THIS WEBSITE, PLEASE DONT FORGET TO SUPPORT THE SOFTWARE DEVELOPERS, IF YOU LIKE ANY GAME, BUY IT!

--------------------------------------------------------------------------------------------------------------
BYE.


Gta 5


Call Of Duty 1



Call Of Duty1 - Full PC Game .exe 



File Size- 421 MB
Uploaded Date- 1/12/2017



This is call of duty which is compressed by Gaming Expert. 

ouo.io - Make short links and earn the biggest money



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